May 24, 2006, 03:46 PM // 15:46
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#21
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Frost Gate Guardian
Join Date: May 2005
Guild: Wildly Unsuccessful Pacifists
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I'd be happy if Charm Animal just worked as a rez too.
Even if it was the worst rez ever: 10 second casting time and 5% health
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May 24, 2006, 04:12 PM // 16:12
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#22
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Wilds Pathfinder
Join Date: Dec 2005
Guild: Scars Meadows [SmS] Officer (not recruiting)
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You dont even need to merge the two. Take charm animal to aquire the pet, then just change comfort animal to have the same effect as charm in the means of being able to bring your pet with
/signed tbh D:
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May 24, 2006, 04:22 PM // 16:22
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#23
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Forge Runner
Join Date: Aug 2005
Location: Ontario, Canada
Guild: Glengarry Fencibles
Profession: R/
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As stated in previous threads:
Make the Charm Animal into a Tame Signet.
Changes to Tamed <Pet Type or Name> Signet.
Multiple Signets can be kept in your skill inventory.
Choose which Signet when you enter an explorable area. (Only one signet can be equipped at a time).
Most players wouldn't mind using a slot to bring their pet into battle this way as they would be able to have multiple pets. Depending on which signet you equip.
Charm (or Tame) and Comfort are kept as two separate skills but the Tame Signet adds more versatility in that the Rangers can keep multiple pets.
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Jun 02, 2006, 07:01 PM // 19:01
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#24
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Technician's Corner Moderator
Join Date: Jan 2006
Location: The TARDIS
Guild: http://www.lunarsoft.net/ http://forums.lunarsoft.net/
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Bump.
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Jun 02, 2006, 07:48 PM // 19:48
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#25
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Frost Gate Guardian
Join Date: May 2005
Guild: Wildly Unsuccessful Pacifists
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Quote:
Originally Posted by reverse_oreo
You dont even need to merge the two. Take charm animal to aquire the pet, then just change comfort animal to have the same effect as charm in the means of being able to bring your pet with
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I like this solution too.
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Jun 02, 2006, 08:02 PM // 20:02
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#26
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Frost Gate Guardian
Join Date: May 2006
Guild: Pantheon of Shadows [dei]
Profession: Mo/Me
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Seems as though ANet set it as 2 skills for a reason. However, if they did have it as 1 skill, it would HAVE to be Elite and have to have strict requirements. Perhaps a certain level of Beast Mastery in order to do the different things (i.e., a certain level of BM to have this skill in your skillbar, therefore meaning you have a pet, a certain level of BM to be able to heal your pet, and a certain level of BM to be able to rezz your pet).
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Jul 05, 2006, 01:19 PM // 13:19
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#27
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Pre-Searing Cadet
Join Date: Apr 2005
Location: Planet Earth
Profession: R/Mo
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/signed
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Jul 05, 2006, 01:51 PM // 13:51
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#28
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Academy Page
Join Date: Jan 2006
Guild: House Behelit
Profession: R/
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/signed
Quote:
Originally Posted by reverse_oreo
You dont even need to merge the two. Take charm animal to aquire the pet, then just change comfort animal to have the same effect as charm in the means of being able to bring your pet with
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Is the best solution i've seen so far.
Quote:
Originally Posted by shardfenix
/notsigned
I think getting a level 20 ally in exchange for 1 skill slot is already overpowered,
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Flesh Golem*
*yes, I know it's not an actual ally, but at level 26 who cares?
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Sep 29, 2006, 01:54 PM // 13:54
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#29
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Academy Page
Join Date: Nov 2005
Location: USA
Guild: Bad Karma Resurrection [BKR]
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/signed
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Sep 29, 2006, 02:18 PM // 14:18
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#30
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Krytan Explorer
Join Date: Sep 2005
Guild: Storm Bearers[SB]
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"If you bring a Pet Skill in battle, you will automatically have your pet with you." That would make it simple.
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Sep 29, 2006, 02:23 PM // 14:23
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#31
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Furnace Stoker
Join Date: Jun 2006
Profession: E/
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Quote:
Originally Posted by Tarun
Pretty much as the topic says. Merge the two skills into one. Having to take Charm Animal is pretty pointless since 95% of the time it has to be paired with Comfort Animal in order to take care of/res your pet. If you think this will unbalance the game or skill set, press Alt F4, Back or whatever. It's logical to merge the skills. They're needed for B/P groups and Rangers who use Beast Mastery. Charm Animal's only use is to capture a pet and to bring your pet into the field. Having the skills separate is like needing to have a skill in your skillbar just to hold your axe/bow/sword/hammer/wand/staff.
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Ive only just started using a ranger, so im no expert.
But your suggesting merging the two?
So when you dont have an animal, and you select the now merged skill, it will capture you an animal.
If you do have an animal it will only heal it.
So how (and I could be wrong in my understanding of loosing and charming a new pet), would you go about getting a new pet if you wanted to loose the one you have.
If your unable to charm a new one because the skill is set to heal, your stuck?
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Sep 29, 2006, 02:44 PM // 14:44
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#32
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Nil nisi malis terrori.
Join Date: Aug 2005
Profession: Mo/Me
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/signed
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Sep 29, 2006, 04:27 PM // 16:27
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#33
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Lion's Arch Merchant
Join Date: May 2005
Location: PST
Guild: Heros of Titans Realm [HotR]
Profession: W/Mo
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/signed! I have totally given up on pet build all together because of how many slots it hogs. I love certain pet builds but I hate that waste of a slot.
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Sep 29, 2006, 04:30 PM // 16:30
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#34
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Lion's Arch Merchant
Join Date: May 2005
Location: PST
Guild: Heros of Titans Realm [HotR]
Profession: W/Mo
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Quote:
Ive only just started using a ranger, so im no expert.
But your suggesting merging the two?
So when you dont have an animal, and you select the now merged skill, it will capture you an animal.
If you do have an animal it will only heal it.
So how (and I could be wrong in my understanding of loosing and charming a new pet), would you go about getting a new pet if you wanted to loose the one you have.
If your unable to charm a new one because the skill is set to heal, your stuck?
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Oh good point. What about once you have charmed an animal you can unequip that one and comfort animal acts as a dual skill where it automatically equips the pet?
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Sep 29, 2006, 04:32 PM // 16:32
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#35
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Krytan Explorer
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just drop the animal at a tamer. it's always worked like that.
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Sep 29, 2006, 04:39 PM // 16:39
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#36
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Ascalonian Squire
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Quote:
Originally Posted by freekedoutfish
Ive only just started using a ranger, so im no expert.
But your suggesting merging the two?
So when you dont have an animal, and you select the now merged skill, it will capture you an animal.
If you do have an animal it will only heal it.
So how (and I could be wrong in my understanding of loosing and charming a new pet), would you go about getting a new pet if you wanted to loose the one you have.
If your unable to charm a new one because the skill is set to heal, your stuck?
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This isn't an issue honestly... you can't go out with your current pet and capture a new one anyway... you have to turn him into a Tamer or whatever (like the one outside Ascalon) and after that he is no longer with you, so charm/comfort merged would work like it should.
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Sep 29, 2006, 04:40 PM // 16:40
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#37
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Ascalonian Squire
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Dang error... double post sorry.
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Sep 29, 2006, 04:48 PM // 16:48
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#38
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Desert Nomad
Join Date: Apr 2006
Location: Moe's Pub
Guild: Pigs Can Fly [Pigs]
Profession: R/
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/not signed, for all the reasons explained in all the threads about this.
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Sep 29, 2006, 05:48 PM // 17:48
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#39
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Forge Runner
Join Date: Aug 2005
Location: Ontario, Canada
Guild: Glengarry Fencibles
Profession: R/
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Just change Charm Animal into Tame Signet.
You can have multiple Tame Signet that change to Tame Melandru Stalker Signet, or Tame Black Widow Signet.
You can choose which Signet to equip, that brings that pet with you.
Thus Comfort Animal does not change, and the other slot is actually used becasue you are bringing a specific pet associated with the Signet.
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Sep 29, 2006, 05:52 PM // 17:52
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#40
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Ascalonian Squire
Join Date: Jun 2006
Guild: House of Blackrock [HoB]
Profession: Mo/Me
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Quote:
Originally Posted by Xasew
"If you bring a Pet Skill in battle, you will automatically have your pet with you." That would make it simple.
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Yep.
Or if that won't fly: Allow other rez skills (signet, rebirth, etc.) to target a pet. Other players can already throw a heal at a pet, why not open it up a bit and allow pets to be rez'd, too?
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